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AI Insights · Timothy · October 2022

Top 5 Top Down Games in the US Q3 2022: Performance Insights

Explore the performance of the top 5 top-down games in the US for Q3 2022, with data on downloads, revenue, and active users from Sensor Tower.

Top 5 Top Down Games in the US Q3 2022: Performance Insights

In Q3 2022, the top-down games category saw notable performance across the top five applications on a unified platform in the United States. Here's a detailed look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Survivor!.io from HABBY experienced significant growth. Weekly revenue surged from around $271K in early August to approximately $1.4M by the end of September. Downloads showed a peak of around 1.3M in mid-August, before settling at around 659K by the end of the quarter. Active users also demonstrated a consistent upward trend, reaching close to 2.8M by late September.

X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a steady increase in revenue, peaking at about $1.3M in mid-September. Downloads peaked at approximately 968K in early September, while active users grew to around 915K during the same period, before experiencing a slight decline towards the end of the quarter.

Parking Jam 3D from Popcore GmbH had a relatively stable performance. Weekly downloads peaked at around 478K in late July but decreased to approximately 201K by the end of September. Revenue remained fairly constant, averaging around $12K to $18K per week. Active users saw a peak of around 520K in early August, with a slight decline to about 314K by the end of the quarter.

Crowd Evolution! by Rollic Games showed a gradual increase in revenue, peaking at around $9.6K in early August. Downloads fluctuated, peaking at approximately 321K in early August before settling at around 183K by late September. Active users peaked at around 591K in early August, gradually decreasing to about 410K by the end of the quarter.

Among Us! from InnerSloth LLC displayed consistent performance throughout the quarter. Weekly downloads remained steady, averaging around 260K in early July and ending at approximately 162K by late September. Revenue peaked at around $27K in mid-September. Active users saw a peak of around 1.3M in late June, with a slight decline to approximately 929K by the end of September.

These insights, based on data from Sensor Tower, highlight the dynamic performance of these top-down games. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022